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	<title>3rb3D&#187; ZBrush</title>
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		<title>ZBRUSH Manimal creation with Jesse Sandifer</title>
		<link>http://3rb3d.com/zbrush-manimal-creation-with-jesse-sandifer/</link>
		<comments>http://3rb3d.com/zbrush-manimal-creation-with-jesse-sandifer/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 23:05:38 +0000</pubDate>
		<dc:creator>Heba El-Shennawy</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[dl]]></category>
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<p style="text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: small">ZBRUSH Manimal creation with Jesse Sandifer&#124;rs&#124;</span></span></p>
<p style="text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: small">120mb</span></span></p>
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<p style="color: red;text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: x-small">Rapidshare</span></span></p>
<div style="border: 1px dotted #bbbbbb;margin: 0pt auto;padding: 7px;background: #f2f9f9 none repeat scroll 0% 0%;overflow: auto;width: 500px;text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: x-small">http://rapidshare.com/files/259347300/manimal_jesse.rar </span></span></div>
<p style="color: red;text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: x-small">HotFile</span></span></p>
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		<title>Gnomonology: Creating Normal Maps with ZBrush and ZMapper</title>
		<link>http://3rb3d.com/gnomonology-creating-normal-maps-with-zbrush-and-zmapper-c/</link>
		<comments>http://3rb3d.com/gnomonology-creating-normal-maps-with-zbrush-and-zmapper-c/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:54:31 +0000</pubDate>
		<dc:creator>Heba El-Shennawy</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[cavity]]></category>
		<category><![CDATA[dl]]></category>
		<category><![CDATA[game engines]]></category>
		<category><![CDATA[gm]]></category>
		<category><![CDATA[high resolution]]></category>
		<category><![CDATA[hotfile]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[rapidshare]]></category>
		<category><![CDATA[rar]]></category>
		<category><![CDATA[versatile plugin]]></category>
		<category><![CDATA[zmapper]]></category>

		<guid isPermaLink="false">http://3rb3d.com/?p=730</guid>
		<description><![CDATA[<p style="text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: small"><img src="http://i33.tinypic.com/2nbaivo.jpg" alt="" /><br />
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<p style="text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: small">This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high r&#8230;</span></span></p>]]></description>
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		<title>Digital Tutors Character Creation In ZBrush</title>
		<link>http://3rb3d.com/digital-tutors-character-creation-in-zbrush/</link>
		<comments>http://3rb3d.com/digital-tutors-character-creation-in-zbrush/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:33:59 +0000</pubDate>
		<dc:creator>Heba El-Shennawy</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[Digital-tutors]]></category>
		<category><![CDATA[flexibility]]></category>
		<category><![CDATA[freedom]]></category>
		<category><![CDATA[part11]]></category>
		<category><![CDATA[part13]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://3rb3d.com/?p=726</guid>
		<description><![CDATA[<p style="text-align: center"><span style="font-size: small"><span style="font-family: book antiqua,palatino"><img class="aligncenter" src="http://i33.tinypic.com/10qcp54.jpg" alt="" />Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the fre&#8230;</span></span></p>]]></description>
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		<title>Exaggerated Facial Modeling in Maya and ZBrush</title>
		<link>http://3rb3d.com/exaggerated-facial-modeling-in-maya-and-zbrush/</link>
		<comments>http://3rb3d.com/exaggerated-facial-modeling-in-maya-and-zbrush/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:26:45 +0000</pubDate>
		<dc:creator>Heba El-Shennawy</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[Digital-tutors]]></category>
		<category><![CDATA[fil]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[geometry]]></category>
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		<category><![CDATA[proportions]]></category>
		<category><![CDATA[rapidshare]]></category>
		<category><![CDATA[topology]]></category>

		<guid isPermaLink="false">http://3rb3d.com/?p=720</guid>
		<description><![CDATA[<p style="text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: small"><img class="aligncenter" src="http://i36.tinypic.com/18kojt.jpg" alt="" /></span></span></p>
<p style="text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: small">Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains ne&#8230;</span></span></p>]]></description>
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		<title>Digital Tutors Sculpting Caricatures In ZBrush 3</title>
		<link>http://3rb3d.com/digital-tutors-sculpting-caricatures-in-zbrush-3/</link>
		<comments>http://3rb3d.com/digital-tutors-sculpting-caricatures-in-zbrush-3/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:16:26 +0000</pubDate>
		<dc:creator>Heba El-Shennawy</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[art building]]></category>
		<category><![CDATA[art direction]]></category>
		<category><![CDATA[caricatures]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[compositions]]></category>
		<category><![CDATA[Digital-tutors]]></category>
		<category><![CDATA[facial features]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[hotfile]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[likenesses]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[practical techniques]]></category>
		<category><![CDATA[primitives]]></category>
		<category><![CDATA[skins]]></category>
		<category><![CDATA[teeth]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[zbrush 3]]></category>

		<guid isPermaLink="false">http://3rb3d.com/?p=717</guid>
		<description><![CDATA[<p style="text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: small"><img class="aligncenter" src="http://i37.tinypic.com/dmwcw9.jpg" alt="" /></span></span></p>
<p style="text-align: center"><span style="font-family: book antiqua,palatino"><span style="font-size: small">Learn an artist-friendly workflow to sculpting caricatures and an array of<br />
practical techniques for exaggerating key characteristics, working with art<br />
direction, and capturing believable likenesses of your subjects in ZBrush.<br />
Prov&#8230;</span></span></p>]]></description>
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		<title>Binarydivinity com &#8211; Character Design in Zbrush and Maya</title>
		<link>http://3rb3d.com/binarydivinity-com-character-design-in-zbrush-and-maya/</link>
		<comments>http://3rb3d.com/binarydivinity-com-character-design-in-zbrush-and-maya/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 20:49:25 +0000</pubDate>
		<dc:creator>Heba El-Shennawy</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[annoying voice]]></category>
		<category><![CDATA[Binarydivinity com]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[h 264]]></category>
		<category><![CDATA[menco]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[mono]]></category>
		<category><![CDATA[trt]]></category>
		<category><![CDATA[video quicktime]]></category>
		<category><![CDATA[witch]]></category>
		<category><![CDATA[zbrush 3]]></category>

		<guid isPermaLink="false">http://3rb3d.com/?p=662</guid>
		<description><![CDATA[<p style="text-align: center"><span style="font-size: small"><span style="font-family: book antiqua,palatino"><img class="aligncenter" src="http://i33.tinypic.com/2cprm07.jpg" alt="" /></span></span></p>
<p><span style="font-size: small"><span style="font-family: book antiqua,palatino"><strong>Binarydivinity com &#8211; Character Design in Zbrush and Maya</strong></span></span></p>
<p><span style="font-size: small"><span style="font-family: book antiqua,palatino">Binarydivinity com &#8211; Character Design in Zbrush and Maya<br />
Application in focus: Maya 2008 and Zbrush 3.1<br />
Instructor: Marco Menco<br />
TRT: 11h14m<br />
Video: QuickTime h.264 @ 3&#8230;</span></span></p>]]></description>
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