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Relink Bitmaps v2.0 by Colin Senner


Tested thoroughly with (32-bit and 64-bit): Max 2010, Max 2009, Max 2008, Max 9 (service pack 1+)Features:
All 3dsmax supported Bitmap Texture types
(new) Relinks Mental Ray Proxy files
(new) Relinks VRay Proxies (.vrmesh)
(new) Relinks VRayHDRI files
(new) Relinks IES files (including VRayIES files)
(new) Automatically checks for script updates and new versions
250% speed increase from previous versions
Command-line mode available for automating repetative tasks (see documentation below)
Configurable default user options saving button clicks and wasted time

Self-installing, just run this script via: ”Maxscript->Run script”


Download

http://www.colinsenner.com/wp-content/uploads/2009/06/Relink-Bitmaps-v2.0.mzp


GW Ivy v0.92b for 3Ds Max 2010 x86/x64

ivy’s are designed to grow in scenes with real-world scale !!
ivy’s don’t look that nice on a 500m tree… so, try to use this max-feature…
growing an ivy is actually as easy as writing a plugin :) )
it’s even more easy if you read what’s written below…

1) plant an IvyRoot
2) hit the “Grow” button
3) watch it growing in your viewport
4) stop growing by hitting the “Grow” button again
5) a Multi/Sub-Object Material is already assigned for mapping your ivy
6) want a grow-animation ? – set keyframes for the ivy age
additional notes:

ivy’s shouldn’t grow on windows, correct ?
to inform the ivy of such situations you have to freeze your window-meshes
this way such a frozen mesh will still be used for collision-detection,
but the branches will die there faster than on unfrozen meshes
if you have a modifier applied to an ivy you won’t see it growing in viewports (no mesh is generated while growing)

to speed-up growing:

- turn off “Use Selection Brackets”
- hide all objects where it won’t grow anyway, too much faces in your scene will slow down the grow-process
- whenever possible split big meshes into some smaler ones, but having 10.000 objects also doesn’t help much :)
- disable all modifiers you might have on top of an ivy-object

if the ivy isn’t growing the way you want, you can stop growing any time,
adjust age and/or grow-params and start growing again


Download

http://www.guruware.at/main/index.html


SITNI SATI ENLIGHT V1.4 FOR 3DS MAX 2010

Enlight is intended to fill the gap between standard MAX lights and physically based radiosity solutions. Flexible, user friendly and fast, it is fully compatible with 3ds max.
With Enlight’s Advanced Shadowing System it is very easy to have appropriate illumination and shadowing based upon an objects structure.

EnlightObject will turn any mesh into a light emitter.

EnlightParticles light type uses proven AfterBurn AFC and Gradient technology to control particle illumination based on particle life and age.

Once you try Enlight you’ll see that the task of scene lighting design will never be the same!

DepositFiles

http://depositfiles.com/en/files/08cm8zyzt

Rapidshare

http://rapidshare.com/files/234787779/SITNI_SATI_ENLIGHT_V1.4_FOR_3DS_MAX_2010-XFORCE.RAR.html

SITNI SATI AFTERBURN V4.0B FOR 3DS MAX 2010

Win App | SITNI SATI AFTERBURN V4.0B FOR 3DS MAX 2010 | 10.16 MB
Sitni Sati AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others. This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined “hard” objects.

Changes in Version 4.0b
- fixed: Object shadows are now listed when you write inside MXS listener : show $ NumSubs() now returns 2
- fixed: accessing AB Shadow Map via MXS, resulted in system exception
- fixed: AfterBurn’s metaball HyperSolids render bug fix
- added: Shadow Map will now display a name of the light for which it’s built
- fixed: Noise PW crash fix
- fixed: The AfterBurn Wind and VMap Daemons’ rollout didn’t appear in the AfterBurn UI when you select them in the Source Particles/Daemons window.
- fixed: black spots with Octane Shader

Rapidshare

http://rapidshare.com/files/235299902/warezyou.softarchive.net_xab4m-.rar.html

Sitni Sati dreamscape V2.5E for 3DS MAX 2010

Win App | SITNI SATI DREAMSCAPE V2.5E FOR 3DS MAX 2010 | 33.52 MB
Sitni Sati DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects.

DreamScape package includes several plug-in types:
- DreamScape atmospherics (Daylight, Sky, 2D/3D Clouds, Rainbow)
- DreamScape SubSurface atmospherics (realistic underwater scenery)
- SunLight (raytrace shadows, area shadows)
- Terra object (’virtual polygon’ rendering – low memory and fast, easy SDK for terrain filters, MAX Script support) + advanced terra editor
- Terrain material and texmap (apply different materials and texmaps based on elevation and/or slope)
- SeaSurface object (optimized mesh, advanced waves generator, foam generator, support for DS Daemons)
- Sea Material (reflect, refract, glittering)
- Composite texmap
- Noise texmap (many noise types with advanced control inside one texmap)
- Dynamics Daemon for dynamics simulation, including wakes, reflected/refracted waves, automatic foam creation and more.

Changes in Version 2.5e
- fixed: Vray assert error.
- fixed: max 2009 x64 – filters didn’t work properly.
- fixed: when scrubbing clouds PW, max could crash.
- fixed: With adaptive SeaSurface. Rendering new foam after changing wave directon, the foam didn’t fit.
- fixed: Terra editor crash on texture map paint after changing segments value.
- fixed: pixelization of clouds.
- fixed: DS preview window crash under 3ds max 9.

Rapidshare

http://rapidshare.com/files/235300108/warezyou.softarchive.net_xds2m-.rar.html

CEBAS FINALRENDER STAGE1 R2.0 SP3 FOR 3DSMAX 2010

finalRender Stage-1 R2 now supports 3dsmax 9 32 and 64 bit. finalRender brings you the power of 64 Bit rendering like never before. Render with huge textures, immense poly counts, outrageous MTD and gigantic finalToon output. To add to your 64 bit work flow, finalRender allows for mixed 32 and 64 bit distributed rendering. You can use both your 64 and 32 bit machines to render with, allowing for a easy transition to 64 bit.

finalRender Stage-0 unleashed the first affordable and fast GI solution for 3ds Max. Then came Stage-1 R1.0 and now finalRender Stage-1 R2.0 revolutionizes rendering all over again! With the addition of AQMC, the brand new GI engine, a new era in robust and animatable GI rendering has been started. To learn more about this GI engine and to see some AQMC animations

HotFile

http://hotfile.com/dl/7203187/084fb0e/CEBAS_FINALRENDER_STAGE1_R2.0_SP3_FOR_3DSMAX.rar.html

DepositFiles

http://depositfiles.com/en/files/hisipmdqr

Sitni Sati FumeFX v1.2c for 3ds Max 2010 (for Windows)

Sitni Sati is proud to announce the release of FumeFX, the first commercially available gaseous fluid dynamics simulator for 3ds Max.
FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. It’s versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry.
This groundbreaking plug-in has already been production proven in titles such as Superman Returns and The Host (Gwoemul). And now, FumeFX is released through Turbo Squid as part of the exclusive Autodesk Certified Animation Plug-in Program.

Rapidshare

http://rapidshare.com/files/248782824/Sitni_Sati_FumeFX_v1.2c_for_3ds_Max_2010_www.softarchive.net.rar

HotFile

http://hotfile.com/dl/7607535/b3da162/Sitni_Sati_FumeFX_v1.2c_for_3ds_Max_2010_www.softarchive.net.rar.html

Vray adv 1.50 SP3a Max 2010 x86 [CRACKED]


V-Ray 1.5 Service Pack 3 is compatible with Autodesk 3ds Max 6.xx/7.xx/8.xx/9.xx/2008/2009/2010 as well as Autodesk 3ds Max Design 2009
Key new features
New features included:
- VRayFastSSS2 sub-surface scattering material
- Linear Workflow
- Mesh-based lights
- V-Ray light material as direct light
- V-Ray Fog environmental effect
- Vector Displacement
- Import Proxy as mesh
- Support for Max Arch & Design materials
- Region Rendering directly in VFB

Patch/crack for Vay Advance 150spa 32bit 3DS Max 2010 only


Rapidshare

http://rapidshare.com/files/277923905/Vr150sp3m2010.rar

Megaupload

http://www.megaupload.com/?d=0S66X481

HotFile

http://hotfile.com/dl/11985465/271e5…m2010.rar.html

3Daliens glu3D v1.3.28 for 3DS max


glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.


Rapidshare

http://rapidshare.com/files/277613340/3D_ALIENS_GLU3D_V1.3.28_FOR_3DSMAX-XFORCE_nled.rar

HotFile

http://hotfile.com/dl/11917565/c8dad81/3D_ALIENS_GLU3D_V1.3.28_FOR_3DSMAX-XFORCE_nled.rar.html

Megaupload

http://www.megaupload.com/?d=H58K3RQ8



Unwrella – Optimal Automatic Unwrapping For Max


Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

* Automatic one-click solution – Just apply the Unwrella modifier
* Precise – Preserves user created UV Seams
* Smart – Reduces texture mapping seams almost completely and minimizes surface stretching
* Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space
* User-friendly – User defined pixel based padding between UV chunks
* Excellent for all kinds of models (organic, human, industrial)


Rapidshare

http://rapidshare.com/files/267594478/3D-IO.Unwrella.ver.2.03.ENGiNE.rar

Megaupload

http://www.megaupload.com/?d=23UJ6GAX

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